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Fallout 3
03.02.26
Emil Pagliarulo infused Fallout 3 with as much Deus Ex as humanly possible.
Meet the man who stuffed as much Deus Ex into Fallout 3 as was "humanly possible"
Rock Paper Shotgun - Features [Mar 2, 2026]
02.17.26
Fallout 3 developers replaced the White House with a crater because no gameplay was planned around it.
The White House is a radioactive crater in Fallout 3 because there were no quests there, so why build it? 'It is our version of [Indiana Jones] shooting the guy rather than pulling out his whip and going into a fight'
PCGamer News [Feb 17, 2026]
Bethesda scaled back Fallout 3's DC Metro system because a fully connected underground network was too sprawling and not fun.
Bethesda originally thought Fallout 3's metro system should track to the surface world, then realised running through miles of tunnels was dull as hell: 'Being realistic sometimes isn't fun'
PCGamer News [Feb 17, 2026]
"Being realistic sometimes isn't fun" What Bethesda learned from making Fallout 3's Metro underground "too sprawling"
Eurogamer [Feb 16, 2026]
02.10.26
Bethesda ended Fallout 3 after main quest due to Fallout tradition, but released Broken Steel DLC after players hated it.
Todd Howard says Bethesda really didn't expect people to hate the way Fallout 3 ended with a full stop, and they scrambled together a solution but 'I'll give us an average grade on that'
PCGamer News [Feb 10, 2026]
Todd Howard says Bethesda was surprised by hate for original Fallout 3 ending
Dexerto [Feb 9, 2026]
Bethesda created Fallout 3's VATS system because it lacked time and resources to match top shooters' gun combat.
The Fallout VATS system was inspired by Burnout's crash mode of all things or, as Todd Howard puts it, 'imagine the car parts are, like, eyeballs and guts!'
PCGamer News [Feb 10, 2026]
02.06.26
Fallout 3 remaster is still in active development.
Fallout 3 remaster reportedly still in “active development” despite missed shadow drop
Dexerto [Feb 6, 2026]
01.08.26
Edge magazine features interviews with Bethesda creatives on making Fallout 3.
Fallout 3's lead artist says its 'sparse' vision of post-apocalypse is 'messy, and there's lots of inconsistency—but I like that, because it mimics the real world'
PCGamer News [Jan 8, 2026]
VATS almost didn't survive the transition to Bethesda, says Fallout 3 dev: 'We only just got that working by the time we shipped'
PCGamer News [Jan 8, 2026]
'There's a lot of cool things that, if you think too hard about it, they should never have worked': Fallout 3's pathfinding system had to be completely reworked over several months to account for Liberty Prime, but it was worth it because he's 'awesome'
PCGamer News [Jan 2, 2026]
01.07.26
Modders released 'Fallout 3 Anniversary - District of Columbia' mod resurrecting 13 cut areas in Fallout 3's DC.
Fallout 3: District of Columbia doubles the size of DC's ruins by resurrecting a bunch of cut areas
Rock Paper Shotgun - News [Jan 7, 2026]
A mysterious countdown on the Amazon Studios website has Fallout fans hoping for a Fallout 3 remaster.
Mysterious Fallout countdown has fans convinced a Fallout 3 remaster is coming
Dexerto [Jan 7, 2026]
12.21.25
Fallout 3 developers photographed local Washington DC landmarks to imagine them destroyed post-apocalypse.
You might think reimagining Washington DC as a nuclear hellscape for Fallout 3 would have been grim, but it made the lead designer want to set the next game in his hometown: 'It's just kind of fun to blow things up'
PCGamer News [Dec 21, 2025]
Release: 2008-10-28